Inheritance map for /std/living/living.c
/std/living/living.c +
|
+--- /std/container.c
|
+--- /std/living/stats
|
+--- /std/living/health
|
+--- /std/living/combat +
| |
| +--- /std/weapon.logic
+--- /std/living/armour +
| |
| +--- /std/armour.logic
+--- /std/living/gender
|
+--- /std/living/skills
|
+--- /std/living/money
|
+--- /std/living/spells
|
+--- /std/living/force
int test_add(object ob, int flag)
Returns weather or not the object can be added to this
object. The flag passed is the get paramater.
int test_remove(object ob, int flag)
returns weather of not the object cen be droped or
removed from this objects inventory.
void move_player(string dir, object|string dest, string message)
Moves the object from where they are to the destination
in the direction dir with the message message when they
leave the room.
int cannot_get_stuff()
Returns 1. This means that the player object cannot get
things from inside this object.
mixed *stats()
Returns the stats of the object used by the stat
parameter on the player object.
See also
living.armour, living.combat, living.gender, living.handle, living.health,
living.skills, living.spells, living.stats, std.object, std.container