#include "path.h" inherit "std/shop"; object shagrat; void reset() { if(!shagrat) { shagrat = clone_object(CHAR +"shagrat.c"); shagrat->move(this_object()); } } void setup() { set_short("Realm of the Orc: Shagrat's Smithy"); set_light(50); set_long("\n Realm of the Orc: Shagrat's Smithy.\n\n" " This is a small stone building that houses Shagrat's " "Smithy. There is a small counter along the southern wall " "with a number of recently made items that are for sale. " "Shagrat keeps a large variety of high quality items " "here. There is a small sign on the counter. " "\n\n"); add_item("sign","The sign reads:\n" "Try /list/ to get a list of the items available.\n" "Try /browse/ to look at the item before you buy.\n" "Try /buy/ to buy the item.\n\n"); add_item("counter","This is a simple wooden counter that runs " "along the northern wall. There is a small sign sitting " "upon it." "\n\n"); add_item("forge","The forge is cold and looks like it hasn't " "been in use for quite some time. It is covered with " "cobwebs and dust." "\n\n"); add_item("cobweb","The forge is covered with these cobwebs. " "Must have been a long time since this forge was used." "\n\n"); add_item("dust","There is a thick layer of dust covering the " "forge. This makes the forge look old and neglected." "\n\n"); add_exit("out",TOWN+"town05.c","door"); set_store_room(TOWN+"storeroom.c"); set_item_table(TOWN+"SHOP_TABLE"); } void init() { ::init(); add_action("do_sell","sell"); add_action("buy_me","buy"); add_action("do_out","out"); } int do_sell(string str) { write("Sorry, we do not purchase items here. Try the shop across " "the street. I think they might buy it.\n\n"); return 1; } int buy_me(string str) { if(!shagrat) { write("There is no one here to take your order.\n"); return(1); } } int do_out(string str) { if(this_player()->query_properties("BAERN")) { return(0); } else { return(1); } } int dest_me() { if(shagrat) shagrat->dest_me(); ::dest_me(); } int test_add(object ob, int flag) { call_out("do_enter",2); return(1); }