#include "path.h"
mapping shop_shelves, smithy_shelves;
create() {
shop_shelves = ([
ARMOUR+"padded" : ({ 2, 2 }),
ARMOUR+"studded" : ({ 2, 2 }),
ARMOUR+"leather" : ({ 2, 2 }),
ARMOUR+"ringmail" : ({ 1, 1 }),
WEAP+"dagger" : ({ 3, 1 }),
WEAP+"flail" : ({ 2, 2 }),
WEAP+"glaive" : ({ 2, 1 }),
WEAP+"long_sword" : ({ 1, 1 }),
WEAP+"morning_star" : ({ 2, 1 }),
]);
smithy_shelves = ([
ARMOUR+"scalemail" : ({ 1, 1 }),
ARMOUR+"chainmail" : ({ 1, 1 }),
ARMOUR+"leather" : ({ 2, 2 }),
ARMOUR+"helmet" : ({ 2, 2 }),
ARMOUR+"med_shield" : ({ 1, 2 }),
ARMOUR+"sma_shield" : ({ 2, 1 }),
]);
} /* create() */
mapping query_shelves() {
if(file_name(previous_object())==
TOWN+"town09")
return smithy_shelves;
if (previous_object()->query_short()==
"Realm of the Orc: Snaga's Equipment Shop")
return shop_shelves;
return 0;
}