// Orc Newbie Area: Written by Goodfoot 29/03/95.
#include "path.h"
inherit CASTLE+"baseroom2.c";
void setup() { my_setup();
set_short("Realm of the Orc: Steep Path");
set_light(40);
set_long("\n Realm of the Orc: Steep Path.\n\n"
" The path goes alongside the wall here for a while. "
"and then it turns upwards, in a steep climbing. You "
"see the path in front of you is covered by filth and dirt, and "
"you can see claw-marks on some of the stone in the steep "
"climbing.\n"
"On the peak of the mountain, you see a many spired tower, "
" but the road further on looks long and treacherous.\n\n");
add_item("tower", " \n"
" The tower has many spires all grasping toward the heavens. "
"The spires are long and look fiendish as if some evil cult designed it.\n\n");
add_item(({"path","road"}), "The road looks recently "
"used by steel-shod feet. There are several pock-"
"marks where boulders have fallen from above, and parted, "
"sharp rocks lay sparchely spread upward the path.\n\n");
add_item("rocks","The rocks are all sharp and craggy, like daggers "
"pointed upwards. You realize this path was not built "
"to keep sore footed travellers away, but to prevent them from "
"running fast down again.\n\n");
add_item(({"filth","dirt"}),"The filth on the rocks seems to be a foul mixture "
"of dried blood, urine, and feces. The place stinks, and you feel like "
"holding your nose as you look at it.\n\n");
add_item("pock-marks","They are deep scars in the road's surface. "
"Black, and uninviting, they represent how much care is "
"taken to preserve this path.\n\n");
add_item(({"marks","claw_marks"}),"They seem to originate from small "
"claws. And the carves aren't specially deep in the rocks.\n\n");
set_zone("staircase");
add_exit("east",CASTLE +"orc40","path");
add_exit("up",CASTLE +"orc38","path");
}