#include "path.h"
inherit CASTLE+"baseroom2.c";
void setup() { my_setup();
set_short("Realm of the Orc: Mountain Road");
set_light(40);
set_long("\n Realm of the Orc: Mountain Road.\n\n"
" This is the road up and down from the path that leads up "
"to the Tower of Grishnath. The mountainwall is covered with "
"something red. And it's several scratches there that may "
"comes from a sword or something like that.\n\n");
add_property("no_undead",1);
add_item("tower", "This is the Tower of Grisnath. And you can see a "
"red light from one of the windows. Maybe the orcs use that "
"to spot their enemies???\n");
add_item("road", "The road is not in a good shape, but you can still "
"walk on it, but you would get problem if you tried to get "
"a wagon up here.\n");
add_item(({"red","wall","mountain"}), "As you look at the wall you "
"realize that the red is blood "
"and that it's been there for a "
"very long time. \n");
add_item(({"scratch","scratches"})," These are marks left by "
"weapons. Probably from some battle. \n");
add_exit("south",CASTLE +"orc36","path");
add_exit("northeast",CASTLE +"orc31","path");
}