//COBRA
#include "path.h"
inherit CASTLE+"baseroom2.c";
void setup() { my_setup();
set_short("Realm of the Orc: Staircase");
set_light(40);
set_long("\n Realm of the Orc: Staircase.\n\n"
" You are now at the hard part of the path up to the "
"the Tower of Grisnath. The path is small and a lot of "
"small stones on the ground causes a great danger to "
"walk this path. "
"\n\n");
add_item(({"path", "stairs"}), "This path is leading up to the "
"Tower and down from the Tower. "
"The stairs here is covered with "
"dirt and stones that may will give "
"you some problems to walk here "
", but you can see that the path "
"here is roughly made.\n");
add_item(({"stones","stone"}), "The stone looks ordinary but it "
"looks like it has been placed here "
"for fun.\n");
add_item("tower", "You turn your eyes to the tower and you know "
"you're looking upon the Tower of Grishnath, "
"home of morbid creatures that haunted your "
"childhood.\n");
add_exit("northwest",CASTLE +"orc29","path");
add_exit("down",CASTLE +"orc32","path");
set_zone("staircase");
}//end setup