//COBRA
#include "path.h"
inherit CASTLE+"baseroom2.c";
void setup() { my_setup();
add_property("no_undead",1);
set_short("Realm of the Orc: Staircase");
set_light(45);
set_long("\n Realm of the Orc: Staircase.\n\n"
" You are now past the hard section of your trek up "
"this mountain. Looking down you can see the town and "
"people moving about. A glance upward reveals the "
"tower looming over you. "
"\n\n");
add_item(({"town","people"}), "\n"
" The town's inhabitants look like tiny bugs waiting to be squished. "
"Unfortunately, you are not that big.\n");
add_item("tower", "\n"
" The tower has several spires all reaching for the heavens. "
"It looks fiendish in many ways.\n\n");
add_item(({"path", "stairs"}), "This path is leading up to the "
"Tower and down from the Tower. "
"The stairs here is covered with "
"dirt, but you can see that it is "
"roughly made.\n");
add_exit("southeast",CASTLE +"orc30","path");
add_exit("up",CASTLE +"orc28","path");
set_zone("staircase");
}//end setup