//COBRA
#include "path.h"
inherit CASTLE+"baseroom.c";
void setup() { my_setup();
add_property("no_undead",1);
set_short("Realm of the Orc: Staircase");
set_light(40);
set_long("\n Realm of the Orc: Staircase.\n\n"
" You are at the last part of the path up to the "
"top of the cliff. There are some orcs here that's "
"patrolling up and down the path around the mountain. "
"Looking up the path you can see the tower looming over "
"you and a look down causes a light dizzy feeling. "
"\n\n");
add_item(({"path", "stairs"}), "This path is leading up towards the "
"tower and down to the village below. "
"The stairs here are covered with "
"dirt, but you can see that they are "
"roughly made.\n\n");
add_item("tower", "You turn your eyes to the tower and you know "
"you're looking upon the Tower of Grishnath, "
"home of morbid creatures that haunted your "
"childhood.\n\n");
/* taken out by Tek, was interfering with the attacking of orcs
add_item(({"orcs", "orc"}), "The orcs looks pretty ugly like a orc "
"shall do. They are pretty busy patrolling "
"up and down the path so it's best not to "
"bother them.\n\n");
*/
add_exit("south",CASTLE +"orc25","path");
add_exit("up",CASTLE +"orc21","path");
set_zone("staircase");
}//end setup