//COBRA #include "path.h" inherit CASTLE+"baseroom.c"; void setup() { my_setup(); add_property("no_undead",1); set_short("Realm of the Orc: Staircase"); set_light(40); set_long("\n Realm of the Orc: Staircase.\n\n" " You are at the last part of the path up to the " "top of the cliff. There are some orcs here that's " "patrolling up and down the path around the mountain. " "Looking up the path you can see the tower looming over " "you and a look down causes a light dizzy feeling. " "\n\n"); add_item(({"path", "stairs"}), "This path is leading up towards the " "tower and down to the village below. " "The stairs here are covered with " "dirt, but you can see that they are " "roughly made.\n\n"); add_item("tower", "You turn your eyes to the tower and you know " "you're looking upon the Tower of Grishnath, " "home of morbid creatures that haunted your " "childhood.\n\n"); /* taken out by Tek, was interfering with the attacking of orcs add_item(({"orcs", "orc"}), "The orcs looks pretty ugly like a orc " "shall do. They are pretty busy patrolling " "up and down the path so it's best not to " "bother them.\n\n"); */ add_exit("south",CASTLE +"orc25","path"); add_exit("up",CASTLE +"orc21","path"); set_zone("staircase"); }//end setup