//COBRA #include "path.h" inherit CASTLE+"baseroom.c"; void setup() { my_setup(); add_property("no_undead",1); set_short("Realm of the Orc: Cliff"); set_light(40); set_long("\n Realm of the Orc: Cliff.\n\n" " You are now standing on the edge of the cliff and " "to the north is there a HUGE tower. You have an excellent " "view from here and you can see a lot of the area around " "the cliff. You wonder why there is so little vegitation " "here. The ground is covered with several rotten corpses " "and you begin to feel ill and want to throw up. " "\n\n"); add_item("tower", " \n" " The tower has many spires all grasping toward the heavens. " "The spires are long and look fiendish as if they have some evil purpose.\n"); add_item("corpse", "These are the corpses of previous adventures that " "didn't know how dangerous the tower was and " "got themselves killed.\n"); add_item(({"drawbrigde", "brigde"}), "The drawbrigde is the only way " "to the tower. It's looks old and well used. " "But you can still use it to enter the " "tower.\n\n"); add_item("path", "This is the path that leads down from the mountain, " "it's pretty hard to climb down from here so you " "must watch your steps.\n\n"); add_smell(({"air","corpse"}), "The air smells rotten just because of " "the dead bodys here, you wish that you would " "have a mask to cover your mouth with.\n\n"); add_exit("north",CASTLE +"orc19","path"); add_exit("down",CASTLE +"orc23","path"); }