#include "path.h"
inherit CASTLE+"baseroom.c";
void setup() { ::my_setup();
set_short("Realm of the Orc: Tunnel");
set_light(40);
set_long("\n Realm of the Orc: Tunnel.\n\n"
"You are grateful for the faint glow from the slime on the walls, as you now "
"know where the dripping water goes, a cold breeze blows up from the large "
"hole in the floor here. A statue of an orc with one hand upraised in "
"apparent warning stands each side of the hole. Fortunately , there's "
"a narrow track round the edge. "
"\n");
add_item(({"statue","statues"}),"The statues face away from the hole "
"and appear somewhat beat up. A tattered length of rope hangs from the "
"upraised arm of one statue.\n");
add_item("hole","A cold stinking draft blows up from the hole, a faint "
"echo gives some idea of it's depth.\n");
add_item(({"rope","arm"}),"The arm of the statue supports a small "
"rope. The rope extends downward through the hole, "
"leading into blackness. "
"\n");
add_sound("echo","The echo indicates that the hole is at least 20 feet deep, with a large open space at the bottom.\n");
add_exit("south",CASTLE +"orc20","door");
add_exit("north",CASTLE +"orc14","door");
}
void init()
{
::init();
add_action("do_climb","climb");
}
int do_climb(string str)
{
if(str == "down" || str == "rope")
{
write("You slowly climb down the rope, lowering yourself "
"into the blackness of the hole. You finally reach the "
"bottom and see: \n");
this_player()->move("/d/newbie/orc/dungeon/dungeon13");
this_player()->look_me();
return 1;
}
else
{
write("Climb what?\n");
return 1;
}
}