// Orc Newbie Area -- Coded by Thane Mist -- MM Domain
#include "path.h"
inherit CASTLE+"baseroom.c";
void setup() { ::my_setup();
set_short("Realm of the Orc: Narrow Passage");
set_light(40);
set_long("\n Realm of the Orc: Narrow Passage.\n\n"
" This is the end of a long passageway. The walls here "
"have been stripped of all decorations long ago. Now, only "
"the stains of war can be seen upon the filthy walls. The "
"only light comes in from the huge room to the northwest. "
"You can see torches lining the rounded wall in there and "
"a staircase that leads upward, going around the "
"inside of the wall. "
"The hallway continues to the south. "
"\n\n");
add_item(({"torch","torches","staircase"})," You might get a better "
"look at that if you were in the other room.\n");
add_item(({"passageway","hallway"}),"The hallway here runs "
"northwest and south.\n");
add_item(({"stains","walls"})," The walls here have been damaged "
"by the fighting that occured here. There are marks on the "
"walls that must have been made when a sword or axe dug into "
"the stone. Blood is splattered upon the wall, covering large "
"areas with a sickening brownish-red color.\n");
add_item("blood"," The blood is flaking off in several places "
"allowing a better look at the stones underneath.\n");
add_item(({"stone","stones"})," The stones are starting to "
"crumble. Is seems that this battle was too much for the "
"old place to withstand.\n");
add_exit("south",CASTLE +"orc03","door");
add_exit("northwest",CASTLE +"orc01","door");
}