inherit "/obj/monster";
#include "path.h";
void setup()
{
set_name("orc");
set_race("orc");
set_gender(1);
set_main_plural("orcs");
add_plural("angry orcs");
set_al(100);
set_aggressive(0);
set_random_stats(10,15);
set_con(18);
set_level(3+random(2));
set_wimpy(0);
set_short("Orc Torturer");
set_long(" This smelly Orc is quite large and is using his "
"size and stregnth to beat some information out of a "
"small Dwarf that is hanging from the wall. "
"\n\n");
load_chat(200,
({
1,"'Where is that bloody treasure.\n\n",
1,":cracks the whip across the prisoners face.\n\n",
1,":slaps the prisoner.",
1,":growls at you.",
1,":says 'LEAVE!'"
}));
load_a_chat(200,
({
1,":cracks his whip in midair and lashes it towards you.",
1,":tries to trip you.",
1,":screams, 'HELP!"
}));
clone_object(WEAPON+"whip.c")->move(this_object());
clone_object(ARMOR+"leather.c")->move(this_object());
clone_object(ARMOR+"leather_cap.c")->move(this_object());
clone_object(ARMOR+"gloves.c")->move(this_object());
command("equip");
this_object()->init_command("protect orcs");
}
void init()
{
add_action("do_kill","kill");
::init();
}
int do_kill(string str)
{
if(str == "prisoner")
{
write("The orcs attack in an attempt to keep the prisoner "
"alive.");
}
else
{
return 0;
}
}