inherit "/obj/monster"; #include "path.h"; void setup() { set_name("orc"); set_race("orc"); set_gender(1); set_main_plural("orcs"); add_plural("angry orcs"); set_al(100); set_aggressive(0); set_random_stats(10,15); set_con(18); set_level(3+random(2)); set_wimpy(0); set_short("Orc Torturer"); set_long(" This smelly Orc is quite large and is using his " "size and stregnth to beat some information out of a " "small Dwarf that is hanging from the wall. " "\n\n"); load_chat(200, ({ 1,"'Where is that bloody treasure.\n\n", 1,":cracks the whip across the prisoners face.\n\n", 1,":slaps the prisoner.", 1,":growls at you.", 1,":says 'LEAVE!'" })); load_a_chat(200, ({ 1,":cracks his whip in midair and lashes it towards you.", 1,":tries to trip you.", 1,":screams, 'HELP!" })); clone_object(WEAPON+"whip.c")->move(this_object()); clone_object(ARMOR+"leather.c")->move(this_object()); clone_object(ARMOR+"leather_cap.c")->move(this_object()); clone_object(ARMOR+"gloves.c")->move(this_object()); command("equip"); this_object()->init_command("protect orcs"); } void init() { add_action("do_kill","kill"); ::init(); } int do_kill(string str) { if(str == "prisoner") { write("The orcs attack in an attempt to keep the prisoner " "alive."); } else { return 0; } }