#include "path.h" inherit "/std/room"; void setup() { set_short("Lizard Domain: Underwater\n"); set_light(LIGHT); add_property("no_undead",1); set_long("Lizard Domain: Underwater\n\n" " Other than the massive drop-off to the East, this area is rather bleak. The " "sand here, however is begenning to become a slight bit warmer than it had been. " "The cliff to the East goes straight down into the darkness below, signifying the " "end of Crescent Island's lagoon. " "\n\n"); add_item("water","The water is crystal clear, as is most ocean water in the " "tropical regions of the world. \n"); add_item("light","The sun above provides natural lighting beneath the surface " "of the waves.\n"); add_feel(({"sand","floor","ground"}),"The sand is very soft and worn from the " "continuous action of the waves.\n"); add_item(({"sand","ground","floor"}),"The sand here is begining to heat up. It " "seems a tad peculiar, seeing as how it has been getting cooler up to this point.\n"); add_item(({"cliff","darkness","drop-off","drop","dropoff"}),"This cliff must go " "at least 200 feet, or more, straight down. Obviously the bottom of it wouldn't " "be a good place to wind up.\n"); add_item("bleak","The entire area is composed of nothing more than gray and brown " "sand with the occasional coral or rock protruding. Pretty bleak.\n"); add_exit("south",WATER+"water4.c","path"); add_exit("southwest",WATER+"water2.c","path"); add_exit("west",WATER+"water7.c","path"); add_exit("northwest",WATER+"water10.c","path"); }