#include "path.h" inherit "/std/room"; void setup() { set_short("Lizard Domain: Underwater\n"); set_light(LIGHT); add_property("no_undead",1); set_long("Lizard Domain: Underwater\n\n" " The ocean floor here is relatively non-descript, other than the mammoth " "hole between two rocks and the number of broken sea shells and body parts of " "several marine creatures scattered around the hole. You also notice some tracks " "in the sand that resemble several snakes traveling side-by-side. From your " "experience with ocean wildlife, you recognize this as an octopus den. Every " "route is open to you except the South, which has a small wall of coral blocking " "your passage. " "\n\n"); add_item("water","The water is crystal clear, as is most ocean water in the " "tropical regions of the world. \n"); add_item("light","The sun above provides natural lighting beneath the surface " "of the waves.\n"); add_feel(({"sand","floor","ground"}),"The sand is very soft and worn from the " "continuous action of the waves.\n"); add_item(({"hole","cave"}),"This hole between the rocks is entirely too small for " "you to journey into, but is the perfect size for something that has no skeleton, " "like an octopus.\n"); add_item(({"rock","rocks"}),"The two rocks here are in an inverted 'V' design. " "Between them, there is a small hole ideal for something to live in.\n"); add_item(({"shells","broken shells"}),"These shells have been ripped open by a " "powerful tug or actually bitten through by something sharp and extremely strong.\n"); add_item("tracks","These tracks are definately those of an octopus as it skims " "the bottom of the lagoon in search of food.\n"); add_item(({"body parts","parts","legs","bones"}),"You distinctly recognize some of " "the body parts here as being crab legs, bones from large fish, and various other " "pieces of aquatic life which aren't suited too well for being eaten.\n"); add_exit("southwest",WATER+"water3.c","path"); add_exit("southeast",WATER+"water4.c","path"); add_exit("west",WATER+"water6.c","path"); add_exit("east",WATER+"water8.c","path"); add_exit("northeast",WATER+"water11.c","path"); add_exit("north",WATER+"water10.c","path"); add_exit("northwest",WATER+"water9.c","path"); }