#include "path.h" inherit "/std/room"; void setup() { set_short("Lizard Domain: Underwater\n"); set_light(LIGHT); add_property("no_undead",1); set_long("Lizard Domain: Underwater\n\n" " This section of the underwater slopes sharply towards the East. The lagoon " "floor is also beginning to become much less granular and more sandy as you move " "towards where the ocean meets the beach to the West. To the South and Southwest, " "jagged rocks rise out of the floor of the ocean block your path. " "\n\n"); add_item("water","The water is crystal clear, as is most ocean water in the " "tropical regions of the world. \n"); add_item("light","The sun above provides natural lighting beneath the surface " "of the waves.\n"); add_feel(({"sand","floor","ground"}),"The sand is very soft and worn from the " "continuous action of the waves.\n"); add_item("rocks","These rocks are mostly volcanic in nature and prevent any safe " "route to the beach above the waves.\n"); add_item("slope","The slope seems to level off further towards the East.\n"); add_exit("east",WATER+"water2.c","path"); add_exit("northeast",WATER+"water7.c","path"); add_exit("north",WATER+"water6.c","path"); add_exit("northwest",WATER+"water5.c","path"); }