#include "path.h"
inherit "/std/room";
void setup()
{
set_short("Lizard Domain: Underwater\n");
set_light(LIGHT);
add_property("no_undead",1);
set_long("Lizard Domain: Underwater\n\n"
" This is a very shallow section of the underwater area. The lagoon slopes "
"down from here. Light from the sun creats a cascade effect due to the waves "
"above. An occasional fish swims by and stares at you questioningly, as if to ask "
"why on earth you are down here. The water is very warm upon your skin. The "
"spell the elder cast upon you seems to be working, seeing as how you are breathing "
"normally beneath the surface. "
"\n\n");
add_item("water","The water is crystal clear, as is most ocean water in the "
"tropical regions of the world. \n");
add_item("light","The sun above provides natural lighting beneath the surface "
"of the waves.\n");
add_feel(({"sand","floor","ground"}),"The sand is very soft and worn from the "
"continuous action of the waves.\n");
add_item("fish","The fish seems to stare at you with bulging eyes. It is red and "
"gold in its coloration and very vertically oriented. The fish's tail is almost as "
"long as the fish's body is. \n");
add_feel("fish","As you reach out to touch the fish, it rapidly darts out of your "
"way. \n");
add_item("slope","The floor of the lagoon is sloping to the North. There is also "
"a very warm current from that direction. \n");
add_item("sun","The sun isn't very visible from even this shallow depth. For the "
"most part, the waves are masking the image of the sun above.\n");
add_exit("north",WATER+"water2.c","path");
add_exit("up",ROOMS+"south12.c","path");
}