#include "path.h" inherit "/std/room"; void setup() { set_short("Lizard Domain: Underwater\n"); set_light(LIGHT); add_property("no_undead",1); set_long("Lizard Domain: Underwater\n\n" " This is a very shallow section of the underwater area. The lagoon slopes " "down from here. Light from the sun creats a cascade effect due to the waves " "above. An occasional fish swims by and stares at you questioningly, as if to ask " "why on earth you are down here. The water is very warm upon your skin. The " "spell the elder cast upon you seems to be working, seeing as how you are breathing " "normally beneath the surface. " "\n\n"); add_item("water","The water is crystal clear, as is most ocean water in the " "tropical regions of the world. \n"); add_item("light","The sun above provides natural lighting beneath the surface " "of the waves.\n"); add_feel(({"sand","floor","ground"}),"The sand is very soft and worn from the " "continuous action of the waves.\n"); add_item("fish","The fish seems to stare at you with bulging eyes. It is red and " "gold in its coloration and very vertically oriented. The fish's tail is almost as " "long as the fish's body is. \n"); add_feel("fish","As you reach out to touch the fish, it rapidly darts out of your " "way. \n"); add_item("slope","The floor of the lagoon is sloping to the North. There is also " "a very warm current from that direction. \n"); add_item("sun","The sun isn't very visible from even this shallow depth. For the " "most part, the waves are masking the image of the sun above.\n"); add_exit("north",WATER+"water2.c","path"); add_exit("up",ROOMS+"south12.c","path"); }