#include "path.h"
inherit "/std/shop";
void setup()
{
add_property("no_undead",1);
set_short("Island of Maroek: Shop.");
set_light(65);
set_long("\nIsland of Maroek: Shop.\n\n"
"This shop is set in the base of a long dead tree. It appears to be quite old, and "
"the family that mantains it manages to keep it relatively well stocked.\n"
"Type \"list\" to see a list of what is offered for sale "
"\"browse\" to look at something before you buy it. \"Value\" "
"is to see the how much your object is worth before you \"sell\" it, and \"buy\" is "
"to purchase an object from the store.\n\n");
//set_open_condition("do_check");
add_exit("north",ROOMS+"half3.c","door");
//set_store_room(ROOMS+"storeroom.c");
add_clone(CHAR+"woman",1);
set_item_table(ROOMS+"SHOP_TABLE");
}
void init() {
::init();
add_action("do_check", "buy");
add_action("do_check", "sell");
}
int do_check(string str)
{
if(!present("Old woman"))
{
notify_fail("Sorry, the shopkeeper is not present to help you.\n");
return 0;
}
return(1);
}