inherit "/obj/monster"; #include "path.h" void setup(){ set_short("Warthog"); set_name("warthog"); add_alias("warthog"); add_alias("hog"); add_alias("pig"); set_main_plural("Warthogs"); add_plural("warthogs"); set_long("This is a very big, smelly, brown colored warthog. Although not known " "for its intelligence, the warthog is no doubt one of the most dangerous animals " "on the island due to its enormous physical strength. No doubt that this is one " "of the warthogs that the Elder has mentioned destroying the village's crops. " "\n\n"); set_level(15); set_max_hp(50); set_str(26); set_con(15); set_dex(15); add_property("nosteal", 1); command("eq"); } void do_death(object att){ write("With a massive swing, you smash the warthog in the head, killing it!\n"); tell_room(environment(att), att->query_cap_name()+" takes a mighty swing and " "finishes the warthog off!\n"); this_player()->add_property("warthog_kiler",1); ::do_death(); }