#include "path.h" inherit "/std/outside"; void setup() { set_short("Treetops \n"); set_light(LIGHT); add_property("no_undead",1); set_long("Treetops. \n\n" " You notice the sounds getting further away, but there are other" " sounds that seem to be getting closer. Well not really closer " "but more like 'reappearing'. To be more precise, the forest sounds are returning " "to the area. It seems that now the forest in this area is again " "at peace. But for some reason there is still unease in the forest " "that you didn't feel before because you were so at peace in the " "forest. " "\n\n"); add_item(({"tree","trees","forest"}),TREE); add_sound(({"birds","wildlife","bird","songs"}),BIRDS); add_feel(({"ground","dirt","floor"}),GROUND); add_clone(CHAR+"Ghawk.c", 1); add_exit("west",ROOMS+"treetop9.c","path"); }