#include "path.h"
inherit "/std/outside";
void setup()
{
set_short("Treetops \n");
set_light(LIGHT);
add_property("no_undead",1);
set_long("Treetops. \n\n"
" You notice the sounds getting further away, but there are other"
" sounds that seem to be getting closer. Well not really closer "
"but more like 'reappearing'. To be more precise, the forest sounds are returning "
"to the area. It seems that now the forest in this area is again "
"at peace. But for some reason there is still unease in the forest "
"that you didn't feel before because you were so at peace in the "
"forest. "
"\n\n");
add_item(({"tree","trees","forest"}),TREE);
add_sound(({"birds","wildlife","bird","songs"}),BIRDS);
add_feel(({"ground","dirt","floor"}),GROUND);
add_clone(CHAR+"Ghawk.c", 1);
add_exit("west",ROOMS+"treetop9.c","path");
}