#include "path.h"
inherit "/std/outside";
void setup()
{
set_short("Hidden Path");
set_light(LIGHT);
add_property("no_undead",1);
set_long("Hidden Path. \n\n"
"The evil seems to be growing stronger as you get closer to your destination."
" You are starting to wonder what the problem in this area is."
" And you also wonder what is causing all the evil to seep into the forest."
"\n\n");
add_item(({"tree","trees","forest"}),TREE);
add_sound(({"birds","wildlife","bird","songs"}),BIRDS);
add_feel(({"ground","dirt","floor"}),GROUND);
add_exit("south",ROOMS+"hp2.c","hidden");
add_exit("north",ROOMS+"hp4.c","hidden");
add_clone(CHAR+"wood_imp.c",1);
add_clone(CHAR+"spider.c",2);
}