#include "path.h"
inherit "/std/outside";
void setup()
{
set_short("Hidden Path");
set_light(LIGHT);
add_property("no_undead",1);
set_long("Hidden Path. \n\n"
"You ack.\n"
"For some unknown reason you start growling at the imp.\n"
"This forest is darker than your normal everyday fores area. "
"You can feel evil emanating from the trees and grass. You feel"
" really unwelcome in this area."
"\n\n");
add_item(({"tree","trees","forest"}),TREE);
add_sound(({"birds","wildlife","bird","songs"}),BIRDS);
add_feel(({"ground","dirt","floor"}),GROUND);
add_exit("south",ROOMS+"hp1.c","hidden");
add_exit("north",ROOMS+"hp3.c","hidden");
add_clone(CHAR+"wood_imp.c",1);
add_clone(CHAR+"spider.c",2);
}