#include "path.h"
inherit "/std/outside";
void setup()
{
set_short("Hidden Path");
set_light(LIGHT);
add_property("no_undead",1);
set_long("Hidden Path. \n\n"
" You have stumbled onto the hiding place of the evil bard Llyr. "
"It is a dark area, with moss covered trees and mostly dead grass. "
"You notice that there is some basic stuff for living in the forest."
" Nothing really of interest though. You feel the evil that is "
"deeply imbedded into this part of the forest. All the evil makes "
"your skin itch, and all you want is to leave this area."
"\n\n");
add_item(({"tree","trees","forest"}),TREE);
add_sound(({"birds","wildlife","bird","songs"}),BIRDS);
add_feel(({"ground","dirt","floor"}),GROUND);
add_exit("south",ROOMS+"hp9.c","hidden");
add_clone(NPCS+"bard.c",1);
add_clone(CHAR+"spider.c",1);
add_clone(CHAR+"rabbit.c",1);
add_clone(CHAR+"deer.c",1);
add_clone(CHAR+"forlarren.c");
}