#include "path.h" inherit "/std/outside"; void setup() { set_short("Hidden Path"); set_light(LIGHT); add_property("no_undead",1); set_long("Hidden Path. \n\n" " You have stumbled onto the hiding place of the evil bard Llyr. " "It is a dark area, with moss covered trees and mostly dead grass. " "You notice that there is some basic stuff for living in the forest." " Nothing really of interest though. You feel the evil that is " "deeply imbedded into this part of the forest. All the evil makes " "your skin itch, and all you want is to leave this area." "\n\n"); add_item(({"tree","trees","forest"}),TREE); add_sound(({"birds","wildlife","bird","songs"}),BIRDS); add_feel(({"ground","dirt","floor"}),GROUND); add_exit("south",ROOMS+"hp9.c","hidden"); add_clone(NPCS+"bard.c",1); add_clone(CHAR+"spider.c",1); add_clone(CHAR+"rabbit.c",1); add_clone(CHAR+"deer.c",1); add_clone(CHAR+"forlarren.c"); }