#include "path.h"
inherit "/std/outside";
void setup()
{
set_short("The Elven Forest \n");
set_light(LIGHT);
add_property("no_undead",1);
set_long("The Elven Forest. \n\n"
"The forest here is totally silent, making your noisy footsteps "
"echo repeatedly between the trees. Total silence is not something "
"one would expect in the middle of the forest. You wonder why the "
"animals all seem to keep away from this area."
"\n\n");
add_clone(CHAR+"sprite.c",1);
add_item(({"tree","trees","forest"}),TREE);
add_sound(({"birds","wildlife","bird","songs"}),BIRDS);
add_feel(({"ground","dirt","floor"}),GROUND);
add_exit("southeast",ROOMS+"elf2.c","path");
add_exit("north",ROOMS+"hp1.c","hidden");
modify_exit("north",({"function","go_north"}));
}
int go_north()
{
if(this_player()->query_level()<3)
{
notify_fail("You dont see an exit to your north.");
return 0;
}
tell_object(this_player(), "You grin as you now notice a small opening in the brush to the north.\n");
return 1;
}