#include "path.h"
inherit "/std/outside";
void setup()
{
set_short("The Elven Forest \n");
set_light(LIGHT);
add_property("no_undead",1);
set_long("The Elven Forest. \n\n"
" The sound of the city close by makes it even harder to "
"leave the city, knowing that you may never return. You "
"sit for a short while and weep about having to leave, but"
" you understand that you can't live at home forever. You "
"were even starting to get a little stir crazy staying at home."
"\n\n");
add_item(({"tree","trees","forest"}),TREE);
add_sound(({"birds","wildlife","bird","songs"}),BIRDS);
add_feel(({"ground","dirt","floor"}),GROUND);
add_exit("east",ROOMS+"Eldev.c","path");
add_exit("north",ROOMS+"storeroom.c","hidden");
add_exit("northwest",ROOMS+"aaroc_center.c","path");
add_exit("up",ROOMS+"treetop18.c","hidden");
add_clone(CHAR+"sprite.c",1);
}