#include "path.h"
inherit "/std/outside";
void setup()
{
set_short("The Elven Forest \n");
set_light(LIGHT);
add_property("no_undead",1);
set_long("The Elven Forest. \n\n"
" This part of the forest is dimmer than most. You look up to see "
"that the leaves are blocking out much of your sunlight. The path through here "
"is extremely easy to see, as the smallest plants have died from so much "
"lack of sunlight. The path, now that you have an unobscured "
"view of it, is not really a dirt path as you first thought. "
"Now that you can see it, you can tell that at one time this "
"was a gravel road."
"\n\n");
add_item(({"tree","trees","forest"}),TREE);
add_sound(({"birds","wildlife","bird","songs"}),BIRDS);
add_feel(({"ground","dirt","floor"}),GROUND);
add_exit("southwest",ROOMS+"elf14.c","path");
add_clone(CHAR+"squirrel.c",2);
add_clone(CHAR+"rabbit.c",1);
}