#include "path.h" inherit "/std/outside"; void setup() { set_short("The Elven Forest \n"); set_light(LIGHT); add_property("no_undead",1); set_long("The Elven Forest. \n\n" " Silence floats around you as you walk into the room. Not " "utter silence, but the peaceful silence. The wind whispering in the trees, " "animals moving about, the trickling sound of a small water" "fall. All the things you have come to expect of your home" "lands." "\n\n"); add_item(({"tree","trees","forest"}),TREE); add_sound(({"birds","wildlife","bird","songs"}),BIRDS); add_feel(({"ground","dirt","floor"}),GROUND); add_item(({"water","waterfall"}),"\nThe waterfall is gonna be descr" "ibed how Aisling wants it, so she had better think of something good.:)"); add_exit("northwest",ROOMS+"elf8.c","path"); add_exit("northeast",ROOMS+"elf14.c","path"); add_exit("southwest",ROOMS+"elf17.c","path"); add_clone(CHAR+"sprite.c",1); add_clone(CHAR+"deer.c",1); add_clone(CHAR+"boar.c",1); }