#include "path.h"
inherit "/std/outside";
void setup()
{
set_short("The Elven Forest \n");
set_light(LIGHT);
add_property("no_undead",1);
set_long("The Elven Forest. \n\n"
" Silence floats around you as you walk into the room. Not "
"utter silence, but the peaceful silence. The wind whispering in the trees, "
"animals moving about, the trickling sound of a small water"
"fall. All the things you have come to expect of your home"
"lands."
"\n\n");
add_item(({"tree","trees","forest"}),TREE);
add_sound(({"birds","wildlife","bird","songs"}),BIRDS);
add_feel(({"ground","dirt","floor"}),GROUND);
add_item(({"water","waterfall"}),"\nThe waterfall is gonna be descr"
"ibed how Aisling wants it, so she had better think of something good.:)");
add_exit("northwest",ROOMS+"elf8.c","path");
add_exit("northeast",ROOMS+"elf14.c","path");
add_exit("southwest",ROOMS+"elf17.c","path");
add_clone(CHAR+"sprite.c",1);
add_clone(CHAR+"deer.c",1);
add_clone(CHAR+"boar.c",1);
}