#include "path.h"
inherit "/std/outside";
void setup()
{
set_short("The Elven Forest \n");
set_light(LIGHT);
add_property("no_undead",1);
set_long("The Elven Forest. \n\n"
" It seems you have stumbled upon a dead end. Oh well, you "
"can always just retrace your steps."
"\n\n");
add_item(({"tree","trees","forest"}),TREE);
add_sound(({"birds","wildlife","bird","songs"}),BIRDS);
add_feel(({"ground","dirt","floor"}),GROUND);
add_exit("south",ROOMS+"tavern.c","hidden");
add_exit("west",ROOMS+"elf9.c","path");
add_clone(CHAR+"deer.c",1);
add_clone(CHAR+"rabbit.c",1);
add_clone(CHAR+"forlarren.c",1);
}