#include "path.h"
inherit ROOMS+"drownewroom";
void setup()
{
set_short("Realm of the Drow: Cavern\n");
set_long("Realm of the Drow: Cavern\n\n"
"\n\n");
add_item(({"rocks","walls","cave"}),"The walls of the cavern are made from various "
"igneous and metamorphic rocks, though it is difficult to tell, even for drow "
"eyes, in this darkness. \n");
add_sound(({"here","silence","room"}),"The silence here is deafening. (Did that "
"actually make any sense? \n");
add_feel(({"rocks","walls","floor"}),"The rock walls and floors of these caves "
"are cold and rough to the touch. \n");
}