#include "path.h"
inherit "/obj/monster";
void setup() {
add_alias("captive");
add_alias("Captive");
add_alias("elf");
set_name("captive");
set_short("Elf Captive");
set_long(" Pointed ears poke through disheveled hair as the elf "
"returns your stare proudly. Dark dirt covers his "
"face and skin, and one might almost mistake him for "
"a drow from a distance. The proud look in his eyes and "
"countenance, however, assure you that he considers himself "
"high above the drow and that his spirit has not been broken "
"yet.\n");
set_main_plural("captives");
set_gender(1);
set_race("elf");
set_guild("cleric");
set_random_stats(5, 10);
adjust_dex(5);
set_level(4);
set_max_hp(20);
set_align(-500);
set_ethics(-500);
clone_object(OBJ+"dagger.c")->move(this_object());
this_object()->init_equip();
clone_object(ITEM+"shackles.c")->move(this_object());
add_language("elf");
do_command("speak elf");
load_chat(25, ({
1, ":self-consciously adjusts his rags.",
1, "'The drow have no right to keep me here!",
1, ":counts the months he has spent here on his fingers and toes.",
1, "'I am of no use to you or your people.",
1, "'Who does your decorating? Lizard-men?",
1, "'My god Tempus has abandoned me!",
}));
load_a_chat(30, ({
1,"'Am I kept here to be a mere pawn for your sport?",
1, "'Pick on someone your own size!",
1, ":kicks dust at your feet.",
1, "'You waste your energy, young friend.",
1, ":doesn't consider you much of a threat.",
1, "'You demon! Demons, all of you!",
1, "'Aah, you'll soon see that my sword is as sharp as my tongue."
}));
} /* setup() */