#include "path.h"
inherit "/std/newbieguild";
void setup()
{
add_property("no_undead",1); set_short("Realm of the Elf: Guild Room");
set_light(90);
set_short("the Adventurer's Guild");
set_long("Guild Room\n"
" This brightly lit room is covered with sketches of famous "
"elven adventurers who have gotten their start here.\n"
"Diagrams scrawled on the walls show vital points of various "
"beasts and hints on how to get killing blows. All in all , it's a very "
"busy looking place.\n"
"A small sign almost disappears into the clutter on the walls.\n"
"\n\n");
add_item("sign","\nThe sign reads:\n"
"+-----------------------------------------------------+\n"
"| |\n"
"| Adventurer's Guild |\n"
"| |\n"
"| 'cost' To find the XP cost to advance. |\n"
"| 'advance' To advance your skills. |\n"
"| 'info' To get some information. |\n"
"| |\n"
"| You cannot advance above level 5 here. |\n"
"| |\n"
"+-----------------------------------------------------+\n"
"\n");
add_item(({"sketches","sketch"})," The sketches "
"are very old. You are unable to make them out. \n\n");
add_item(({"diagrams","diagram"}),"The only one you can understand says "
"\"If it'll kill you, it'll kill a Drow as well.\"\n");
add_exit("north",ROOMS+"y3.c","door");
add_exit("south",ROOMS+"y7.c","door");
add_exit("west",ROOMS+"v5.c","door");
add_exit("up",ROOMS+"H5.c","door");
}