#include "path.h"
inherit "/std/outside.c";
void setup()
{
set_short("Clearing beneth Village");
set_long("Clearing beneth Village.\n\n"
" You're standing in a large clearing beneth "
"the elven village. During the day people usually work "
"here, in the wide open space. The only trees around are "
"the ones supporting the village higher up. And just north "
"of here you see a river streaming southeastwards down the "
"forest. In the southern end of the clearing leaps "
"the stairs to the elven village in the trees. "
"The clearing continues northeast and northwest.\n\n");
set_light(80);
add_item(({"tree","trees"})," The trees are huge, "
"massive oaks standing steady on the ground. They give "
"the village plenty safety just by their looks.\n");
add_item("river"," All along the river you notice "
"some sort of trail. Perhaps it's used by the fishers...\n");
add_item("stairs"," Beautifully carved and put together "
"are the stairs running upstairs to the homes of elfs. "
"They strech serveral yards up in the crown of the oaks.\n");
//add_smell(({"xxx","xxx"})," \n");
add_exit("northeast",ROOMS+"j7.c","path");
add_exit("northwest",ROOMS+"f7.c","path");
add_exit("up",ROOMS+"v9.c","door");
}