/* A temple for raising..
* Needs money to work...
* Inherits /std/raiseroom.c that uses the bank-handler to handle accounts.
* Baldrick.
*/
inherit "/std/raiseroom";
#include "path.h";
object helper;
void setup()
{
add_property("no_undead",1);
set_short("Cabin of Sarissa");
set_save_file(ROOMS +"collect");
set_helper_name("Sarissa");
set_long("\n Cabin of Sarissa \n\n"
" You've entered the cabin of Sarissa. This is"
" where you can return to the realms of living. Sarissa "
"is one of few being able to restore the power of living "
"and will gladly help you out when in need. "
" Her cabin is entirely decorated with shapes and carvings "
"seeming like some sorts of bodytransformations. You also "
"notice a shrine in the left corner and a table by the stony "
"fireplace right infront of you.\n\n");
set_percentage(100);
set_light(60);
add_item("shrine", "A small altar to Hokemj sits in the corner. There"
" are several lit candles around the shrine, but it"
" really doesn't attract your attention when you first"
" enter the room. \n");
add_sign("/---------------------------------------------\\\n"
"| |\n"
"| Sarissa the bodymender's |\n"
"| |\n"
"| Type raise <ghost> to raise someone. |\n"
"|_____________________________________________|\n"
"\n\n");
add_exit("south",ROOMS + "h3.c", "door");
}
void reset()
{
if (!helper)
{
helper = clone_object("/baseobs/monsters/healer");
helper->move(this_object());
helper->add_property("no_undead",1); set_short("Max");
helper->set_name("sarissa");
helper->set_long("Sarissa\n\n"
" Sarissa, an elder elven woman. 'Strange', you think, "
"'so much vividness in her eyes'. Opps, was that a wink? "
" Standing there, by the fireplace, making some sort of "
"texture on a piece of leather, she really seems to form "
"a quite sweet and profound smile. Even though she appearently is in "
"her older days, her soul still seems to glow with strong "
"vividness and warmth.\n\n");
helper->set_level(14);
helper->set_guild("hokemj");
}
} /* void reset */
void dest_me()
{
if (helper)
helper->dest_me();
::dest_me();
} /* void dest me */