/* A temple for raising.. * Needs money to work... * Inherits /std/raiseroom.c that uses the bank-handler to handle accounts. * Baldrick. */ inherit "/std/raiseroom"; #include "path.h"; object helper; void setup() { add_property("no_undead",1); set_short("Cabin of Sarissa"); set_save_file(ROOMS +"collect"); set_helper_name("Sarissa"); set_long("\n Cabin of Sarissa \n\n" " You've entered the cabin of Sarissa. This is" " where you can return to the realms of living. Sarissa " "is one of few being able to restore the power of living " "and will gladly help you out when in need. " " Her cabin is entirely decorated with shapes and carvings " "seeming like some sorts of bodytransformations. You also " "notice a shrine in the left corner and a table by the stony " "fireplace right infront of you.\n\n"); set_percentage(100); set_light(60); add_item("shrine", "A small altar to Hokemj sits in the corner. There" " are several lit candles around the shrine, but it" " really doesn't attract your attention when you first" " enter the room. \n"); add_sign("/---------------------------------------------\\\n" "| |\n" "| Sarissa the bodymender's |\n" "| |\n" "| Type raise <ghost> to raise someone. |\n" "|_____________________________________________|\n" "\n\n"); add_exit("south",ROOMS + "h3.c", "door"); } void reset() { if (!helper) { helper = clone_object("/baseobs/monsters/healer"); helper->move(this_object()); helper->add_property("no_undead",1); set_short("Max"); helper->set_name("sarissa"); helper->set_long("Sarissa\n\n" " Sarissa, an elder elven woman. 'Strange', you think, " "'so much vividness in her eyes'. Opps, was that a wink? " " Standing there, by the fireplace, making some sort of " "texture on a piece of leather, she really seems to form " "a quite sweet and profound smile. Even though she appearently is in " "her older days, her soul still seems to glow with strong " "vividness and warmth.\n\n"); helper->set_level(14); helper->set_guild("hokemj"); } } /* void reset */ void dest_me() { if (helper) helper->dest_me(); ::dest_me(); } /* void dest me */