#include "path.h"
inherit "/std/room.c";
void setup()
{
set_short("Stockroom");
set_long("\nVillage stockroom.\n\n"
" This is the second floor of the stockroom. "
"Here have the arms and armours of the village been "
"placed as the guardpost lies to the east. "
" There seems to be plenty enough with equipment "
"for everybody. Maybe you should ask for a 'weapon' "
"or an 'armour' from the keeper downstairs? "
"\n\n");
set_light(80);
// should add an NPC later
add_item("window","Looking through the window to the north you "
"get a center view of the village. The work down at the "
"ground seems to pass by with impressive ease. Here you also "
"see the small river pass through the elven village streaming "
"east and bit later turning southeast. \n");
add_smell(({"room","air"}),"A fresh smell streams from the open "
"windows adding some of the nature's aroma. \n");
add_exit("east",ROOMS+"F5.c","door");
add_exit("down",ROOMS+"v5.c","door");
}