#include "path.h"
inherit "/std/outside.c";
void setup()
 {
    set_short("Center of Human Village");
    set_long("Center of Human Village.\n\n"
        "       You've entered the human village. Perhaps not "
    "the most habited, but still with a Tavern and a Shop, "
    "to the south and east. To the west stands a cabin from "
    "where you actually see smoke from the chimney. The village "
    "has been situated by the river and stands clear without any "
    "trees. As the river continues southwest, so does a path, "
    "both along Silverbreed, and to the southeast. A wider trail goes "
    "northeast with the tracks of a wagon. "
    "\n");
 
    set_light(80);
   
    add_item(({"tree","trees"}),"     The surrounding nature "
    "forms sweet shapes all along the calmly flowing river. "
    "Here small bushes perfectly unite with larger prouder trees.\n");   
     
    add_item("river","     Silverbreed is the centre of life " 
    "among these elvens. Its calm and glittering flow sure "
    "gives you a hint of the source for its name. Some of the "
    "glitter seems to come from the fishes idling around in the"
    "water. \n");   
    add_item(({"cabin","house","hut"}),"   Most of the houses, "
    "which almost includes everyone of them, are built with no "
    "care for their looks. The one to the west is the only with "
    "some extra work spent on. Not only its red paint, but also "
    "the wonderfully carved door.");
    add_exit("west",ROOMS+"y21.c","door");
    add_exit("east",ROOMS+"C21.c","door");
    add_exit("south",ROOMS+"A23.c","door");
    add_exit("northwest",ROOMS+"y19.c","path");
    add_exit("northeast",ROOMS+"C19.c","path");
    add_exit("southwest",ROOMS+"y23.c","path");            
    add_exit("southeast",ROOMS+"E25.c","path");
   }