#include "path.h" inherit "/std/room"; void setup(){ set_light(50); set_short("Realm of the Lizard: Underwater"); set_long("\nRealm of the Lizard: Underwater\n\n" " You are at the edge of an ancient underwater civilization" " that has fell into great ruin. The ruins are to the east. " " There are lots of fish swimming around through the ruins. " " To the west there is a large cliff.\n"); add_item("cliff", "This is a steep enbankment to the west. There" " is a lot of seaweed growing on this cliff.\n"); add_item("ruins", "These are the last remains of a past civilization. " " They are mostly rubble now.\n"); add_item("fish", "These multicolored fish have take over this place.\n"); add_item("seaweed", "This seaweed seems to be sort of covering a hole" " of some sorts.\n"); add_item("hole", "As you peer into the hole, you realize that" " is is actually a large tunnel!\n"); add_exit("north", UWATER+"uw06", "path"); add_exit("east", UWATER+"uw03.c", "path"); add_exit("southeast", UWATER+"uw04", "path"); add_exit("south", UWATER+"uw08", "path"); } void init(){ add_action("do_move", "move"); add_action("do_enter", "enter"); ::init(); } int do_move(string str){ if(str == "seaweed"){ say(this_player()->query_cap_name()+" moves some seaweed and finds" " a secret tunnel.\n"); write("You move some seaweed and find a hidden tunnel!\n"); return 1; } } int do_enter(string str){ if(str == "tunnel"){ say(this_player()->query_cap_name()+" enters the tunnel in the" " cliff.\n"); write("You enter the tunnel in the side of the cliff.\n"); this_player()->move(UWATER+"uw10"); this_player()->look_me(); return 1; } }