inherit "/std/room";
#include "path.h"
void setup(){
set_light(60);
set_short("Realm of the Lizard: Big Cave");
set_long("\nRealm of the Lizard: Big Cave\n\n"
" This is a cave that you have entered upon leaving the"
" underwater tunnel. This cave is rather spacious. Outside"
" the cave appears to be a swamp. It looks like you might"
" be right at home in a swamp.\n");
add_exit("down", UWATER+"uw13", "path");
add_exit("east", "/d/ss/new_swamp/village/swville1", "path");
modify_exit("east", ({"function","go_east"}) );
}
int go_east()
{
int i;
if(this_player()->query_level() < 5)
{
notify_fail("Your not experienced enough to leave yet.\n");
return 0;
}
else
{
object *it;
write("As you head to the east you drop your Amulet of K'Laktaar"
" down in amongst a bunch of rocks. There is no way to get"
" it back.\n");
this_player()->add_property("LIZARD_DONE", 1);
while( sizeof(it = find_match("amulet",this_player()))) it[0]->dest_me();
return 1;
}
return 1;
}