#include "path.h"
inherit ROOM+"baseroom";
void setup()
{
my_setup();
set_short("Realm of the Lizard : Swamp");
set_long("Realm of the Lizard : Swamp.\n\n"
"You are knee deep in a green murky swamp. "
"The surface of the swamp is covered with a slimy film that sticks to everything it touches. "
"The water is dark and gloomy, supporting no life. "
"Dark skeletons are all thats left of a once thriving forest.\n\n");
set_light(80);
add_exit("west",ROOMS"swamp09.c","path");
add_exit("northwest",ROOMS"swamp08.c","path");
add_exit("north",ROOMS"swamp10.c","path");
// add_exit("east",ROOMS"path01.c","path");
// add_exit("south",ROOMS"path15.c","path");
}