#include "path.h"
inherit ROOM+"baseroom";
void setup()
{
my_setup();
set_short("Realm of the Lizard : Swamp");
set_long("Realm of the Lizard : Swamp.\n\n"
"You are standing on the bank of a poisonous swamp. "
"The water is dark and malevolent. "
"A thin film lays on its surface and clings to the bank. "
"The inhabitants of the swamp have long since perished, leaving only skeletons behind.\n\n");
set_light(80);
add_exit("west",ROOMS"swamp08.c","path");
add_exit("southwest",ROOMS"swamp09.c","path");
add_exit("south",ROOMS"swamp11.c","path");
}
void init()
{
::init();
add_action("do_search","search");
}
int do_search(string str)
{
if(str == "hedge")
{
write("You search the hedge, and discover an opening in the hedge.\n");
say(this_player()->query_cap_name()+" searches the hedge.\n");
add_exit("northeast",ROOMS"swamp12.c","door");
renew_exits();
return(1);
}
notify_fail("Huh?\n");
return(0);
}