#include "path.h"
inherit ROOM+"baseroom";
void setup()
{
my_setup();
set_short("Realm of the Lizard : Swamp");
set_long("Realm of the Lizard : Swamp.\n\n"
"You follow the path to the water's edge. "
"The swamp is dark and steaming, as if inhabited by some unholy being that vamps the recources and moves on leaving a wasteland behind. "
"The gnarled trees have long since died, poisoned by the now toxic water they lived in. "
"The dead lake stretches itself out before you, in a long ribbon of death.\n\n");
set_light(80);
add_item("swamp","You are at the shore of a mucky swamp. "
"The water is dark and murky, devoid of any life. "
"A strange slimy film covers it sticking to everything.\n\n");
add_item("film","A thin sticky film covers the surface of the water. "
"It clings to anything it touches leaving it slimy and dirty.\n\n");
add_item("trees","The trees here are skeletons of their former selves, a constant remider of the once thriving forest.\n\n");
add_exit("southeast",ROOMS"swamp04.c","path");
add_exit("east",ROOMS"swamp05.c","path");
add_exit("south",ROOMS"swamp03.c","path");
add_exit("northwest",ROOMS"swamp01.c","path");
}