#include "path.h"
inherit ROOM+"baseroom";
void setup()
{
my_setup();
set_short("Realm of the Lizard : Swamp");
set_long("Realm of the Lizard : Swamp.\n\n"
"You tread deeper into the gloomy swamp. "
"Dark, mangled trees close about you, further diminishing the already scarce light. "
"Their dead leaves litter the squalid ground. "
"The muddy path continues ahead of you to a dreary pond. "
"The water is a green poisonous muck with an unholy steam hanging on its surface. "
"The trees inhabiting it have long since died from their prolonged stay in the poisonous waste.\n\n");
set_light(80);
add_item("path","You are on a muddy path leading down to a murky swamp. "
"Your feet stick in the mud as you walk, making little thooking sounds as you pull your foot out.\n\n");
add_item("trees","The trees in this area are nothing but skeletons, grim reminders of the once thriving forest.\n\n");
add_item("swamp","The path leads up to a murky swamp. "
"The water is a putrid muck, poisonous and devoid of life.\n\n");
add_exit("northwest",ROOMS+"lizard18.c","path");
add_exit("southeast",ROOMS"swamp02.c","path");
}