/* Added by Galvin 95-06-18 */ #include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " The dark swamp is all around you. Between the few trees to the" " north you glimpse a murky pond, but the heavy vegetation on " "the ground and the deceiving mist make further investigation " "impossible. A large swarm of insects pester you as you try " "to follow the slightly turning path. \n\n"); add_property("no_undead",1); add_item("trees", "The trees are old and twisted. Large vines hang from" " the trees and seem to have a life of their own. \n\n"); add_item("vines", "Nasty vines hang from the trees and seem to move by " "themselves in a menacing way. \n\n"); add_item("vegetation", "The usual swamp vegetation, shrubs, weed and " "vines. They grow in great numbers in the swamp and close to " "the pond. \n\n"); add_item("insects", "These annoying insects can be found everywhere in " "these parts and you gave up trying to whisk them away a long " "time ago. \n\n"); add_item(({"weed","shrubs"}), "They seem to grow everywhere and especially " "where you walk. \n\n"); add_item(({"pond","water"}), "There's a huge pond of murky water to the " "north. The smell of stagnant water can be arduous for inexperienced" " adventurers. \n\n"); add_item("mist", "The mist is all around you and hampers your sight. " "But that's nothing unusual in these parts and you have lived " "with it for most of your life. \n\n"); add_item("ground", "It's an unfriendly place to walk on. \n\n"); add_item("path", "The path turns slightly and you have no idea where " "it will bring you. \n\n"); add_exit("west",SWAMP +"lizard19","room"); add_exit("southeast",SWAMP +"lizard23","room"); }