/* Added by Galvin 95-05-02 */ #include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " You make your way through the mist and thick vegetation. Twisted " "trees almost completely surround this area and they seem to loom " "forbidding over you. The faint path takes a sharp turn here and " "the mist seems to clear up further north. Eerie sounds can " "occasionaly be heard but you can't locate the sources through " "the dense mist. \n\n"); add_property("no_undead",1); add_item(({"tree","trees",}), "These gnarled trees are covered with the " "usual swampmoss that seems to grow everywhere and on everything. " "Creepy vines hang from the thick trees and seem to move slowly. " "\n\n"); add_item(({"vine","vines",}), "The way they seem to move against you is " "creepy, very creepy. \n\n"); add_item("mist", "The dense mist follows your every move, twisting every " "sound and shape. \n\n"); add_item("path", "The path is hard to see on the soggy ground but it can " "still be followed. \n\n"); add_item("vegetation", "The ground is soggy and covered with gnarled weeds. " "Creepy vines hang from the trees in multitude. \n\n"); add_item("ground", "It's soggy and covered with gnarled weeds. \n\n"); add_exit("north",SWAMP +"lizard14","room"); add_exit("west",SWAMP +"lizard17","room"); add_exit("southeast",ROOMS+"swamp01.c","path"); }