#include "path.h"
inherit ROOM+"baseroom";
#include "restock.c"
object bigvine;
void setup() { my_setup();
set_short("Realm of the Lizard: Musty Swamp");
set_light(60);
set_long("\nRealm of the Lizard: Musty Swamp\n\n"
" Although you have gotten deeper into the swamp, you see a "
"clearing up ahead. It's a good walk to get there but you can "
"still see the clearing from here. You still see "
"a lot of those vines. When you get to the clearing you "
"should probably take a rest. The trees are becoming more "
"frequent now. The path is becoming a little easier to follow "
"now. Maybe things are taking a turn for the "
"better. \n\n");
add_property("no_undead",1);
add_item("trail", "The trail is becoming easier to follow now. "
"It seems beaten down a little as if it has carried "
"some traffic lately. \n\n");
add_item("clearing", "You see a clearing up ahead a couple of "
"miles to the south. Perhaps it would be good there. "
"\n\n");
add_item("vine", "This is a Large looking vine, a lot "
"larger than the ones you have been seeing. \n\n");
add_exit("south",SWAMP +"lizard10","room");
add_exit("northwest",SWAMP +"lizard04","room");
}
void reset() {
if(!bigvine)
bigvine = clone_object(MONSTER +"bigvine.c");
bigvine->move(this_object());
}
void dest_me()
{
if(bigvine)
bigvine->dest_me();
::dest_me();
}