#include "path.h" inherit ROOM+"baseroom"; #include "restock.c" void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " Once again you find yourself deeper into the swamp. There " "is another one of those strange looking vines " "here but this one is about three times the size " "of any of the ones you've seen so far. This one " "looks hungry. Dont get too close. \n\n"); add_property("no_undead",1); add_item("trail", "The trail you were following disappears into " "the swamp.\n\n"); add_exit("north",SWAMP +"lizard03","room"); add_exit("west",SWAMP +"lizard06","room"); add_clone(MONSTER+"vine.c",1); }