//Edited by Goodfoot 21-04-95
#include "path.h"
inherit ROOM+"baseroom";
void setup() { my_setup();
set_short("Realm of the Lizard: Musty Swamp");
set_light(60);
set_long("\nRealm of the Lizard: Musty Swamp\n\n"
" A bit further on the path, and you still have "
"this feeling of dejavu. The air is a bit dark here, and the "
"smell of the swamp stings your nostrels. The trees are still "
"very sparce, but are coming up more frequently now than "
"before. Some of these strange vines are hanging here.\n");
add_property("no_undead",1);
add_item("path","The path you realize you are actually following "
"is still a bit hard to see, but it gets better.\n");
add_item("vine","It's just another one of those huge vines seemingly "
"groving around this parts. It's even a bit larger then the "
"last one you saw.\n");
add_exit("southwest",SWAMP +"lizard09","room");
add_exit("northwest",SWAMP +"lizard01","room");
}