#include "path.h"
inherit ROOM+"baseroom";
void setup()  { my_setup();
set_short("Realm of the Lizard:  Musty Swamp");
set_light(60);
set_long("\nRealm of the Lizard:  Musty Swamp\n\n"
     "     You've been walking for some time now. You have a "
     "strange feeling that you've seen this place before, maybe it's "
     "just because one part of the swamp looks just like the "
     "rest of the swamp to you. It's kind of dark here, which doesn't "
     "really suprise you. As  you look around you start to "
     "see a few more trees not many though. There is some more "
     "of those hungry looking vines around here. \n\n");
add_property("no_undead",1);
add_item("path", "The path is starting to become a little more "
     "visable. \n");
add_item("vine", "This is another one of those hungry looking vines"
     ",although this one looks a little larger than the "
     "others you have seen so far. \n");
add_exit("west",SWAMP +"lizard03","room");
add_exit("southeast",SWAMP +"lizard08","room");
add_clone("/d/newbie/lizard/npcs/gator.c", 1);
}