#include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " You've been walking for some time now. You have a " "strange feeling that you've seen this place before, maybe it's " "just because one part of the swamp looks just like the " "rest of the swamp to you. It's kind of dark here, which doesn't " "really suprise you. As you look around you start to " "see a few more trees not many though. There is some more " "of those hungry looking vines around here. \n\n"); add_property("no_undead",1); add_item("path", "The path is starting to become a little more " "visable. \n"); add_item("vine", "This is another one of those hungry looking vines" ",although this one looks a little larger than the " "others you have seen so far. \n"); add_exit("west",SWAMP +"lizard03","room"); add_exit("southeast",SWAMP +"lizard08","room"); add_clone("/d/newbie/lizard/npcs/gator.c", 1); }