#include "path.h"
inherit ROOM+"baseroom";
void setup() { my_setup();
set_short("Realm of the Lizard: Musty Swamp");
set_light(60);
set_long("\nRealm of the Lizard: Musty Swamp\n\n"
" You have ventured deeper into the swamp. This is kind of "
"evil looking place. Why would you want to be here? "
"The path that was once visable is now becoming less and less "
"noticeable. You might want to turn back now. Who knows "
"what lies ahead. This place is known for it's strange "
"plant life. These plants don't look too bad, but it's "
"so dark and dank here you can't tell what's just around the "
"bend. You go east now or back the way you came. \n\n");
add_property("no_undead",1);
add_item("plants", "The plants here are evil looking, not the "
"kind of vegetation that somone would want to mess "
"with. \n\n");
add_item("path", "The path has almost completly diappeared now. "
"\n\n");
add_exit("south",SWAMP +"lizard07","room");
add_exit("east",SWAMP +"lizard04","room");
}