#include "path.h"
inherit ROOM+"baseroom";
void setup() { my_setup();
set_short("Realm of the Lizard: Musty Swamp");
set_light(60);
set_long("\nRealm of the Lizard: Musty Swamp\n\n"
" You have ventured farther into the swamp. Despite "
"the fact that you are deeper into the swamp, it has "
"become a little less dense. Still no trees to speak "
"of but the foliage close to the ground has changed "
"a little. The upper level of the swamp has become "
"less dense but the foliage near the floor is growing "
"denser by the step. \n\n");
add_property("no_undead",1);
add_item("foliage", "These vines are creepy, they seem to "
"move on their own. As you walk they snatch at "
"your feet and legs. You should watch your step. \n\n");
add_item("trail", "The trail you were following is quickly "
"being enveloped by these strange vines. \n\n");
add_item("foliage", "The foliage here looks nothing like "
"the plant life from the other side of the swamp "
"where you're from. \n\n");
add_exit("west",SWAMP +"lizard01","room");
add_exit("southeast",SWAMP +"lizard06","room");
}