inherit "/obj/monster";
#include "path.h";
void setup()
{
set_name("longtail");
set_short("Longtail");
set_race("lizard-man");
set_gender(1);
set_long("This is Longtail the apprentice smithy. He is "
"working as fast as he can to get enough items ready for "
"sale in the shop. He has a look of frustration on his face. "
"\n\n");
load_chat(90,
({
1, "Longtail says, 'Sorry about the selection. My boss, well "
"is missing. We haven't seen him for days.'",
1, "Longtail says, 'My boss went off into the swamp looking for a "
"lost treasure that the old tales tell about.'",
1, "Longtail sighs",
1, "Longtail coughs.",
}) );
load_a_chat(20,
({
1, "DIE TRAITOR!!!!!",
1, "Leave me alone!",
1, "Get out of here, NOW!",
}) );
set_guild_ob("/std/guilds/warriors/fighter");
set_level(8);
set_wimpy(0);
clone_object(WEAPON+"flail.c")->move(this_object());
clone_object(ARMOR+"scalemail.c")->move(this_object());
clone_object(WEAPON+"flail.c")->move(this_object());
command("equip");
} /* setup */
void do_death(object att)
{
tell_object(att, "AAARRRRGGGHHH!");
::do_death(att);
}