// A large bugbear guard
inherit "/obj/monster";
#include "path.h"
void setup() {
set_name("Bugbear");
add_alias("bugbear");
set_short("bugbear");
set_main_plural("bugbears");
add_plural("bugbears");
set_long("A scarred up muscle bound bugbear who guards this gate.\n");
set_race("bugbear");
set_level(5 + random(6));
set_wimpy(0);
set_random_stats(9, 18);
set_al(-100+random(201));
this_object()->init_command("protect bugbear");
adjust_money(2+random(8), "gold");
load_chat(90,
({
1, "@spit $hcname$",
1, "@grunt",
1, "'Are you trying to provoke me ?",
1, "'None shall pass!! Unless you have a key.",
1, "'Go away, wimp!"
}));
load_a_chat(80,
({
1, "'YOU'RE GONNA DIE FOR THIS.",
1, "'Let's see who's boss here $acname$",
1, "'Ughh!",
1, "'Don't you dare leave in the middle of my fight!"
}));
if(random(2))
//new(ARMOR+"chainmail")->move(this_object());
//else
//new(ARMOR+"ringmail")->move(this_object());
//new(WEAPON+"bastard_sword")->move(this_object());
this_object()->init_equip();
} /* setup() */